tag:blogger.com,1999:blog-4582522294352880775.post6583604968087601645..comments2014-04-27T16:38:08.906-05:00Comments on Wastex Games: The Agile Gamemaster: The Stat/Initiative/Combat ToolAnonymoushttp://www.blogger.com/profile/03949583508679401659noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4582522294352880775.post-65050660317803277922011-07-06T06:48:27.000-05:002011-07-06T06:48:27.000-05:00I like the idea a lot, although for my application...I like the idea a lot, although for my application it would be difficult to execute: table space is very constrained for me due to having six players and still needing room for my notes and map. Spreading out horizontally like that just isn't practical. :) This is why I use index cards as my SInC tool, where each card is a single monster type (with 1), 2), 3), etc for multiples of the one type) where I track their rolled initiative, initiative bonus, health and status effects with end conditions.<br><br>That's a great use of materials though, and I like that you have everything visible all at once. Nice work on this concept.DeusInnomenhttp://www.realmbuilders.comnoreply@blogger.comtag:blogger.com,1999:blog-4582522294352880775.post-55055714649796734152011-07-06T07:34:01.000-05:002011-07-06T07:34:01.000-05:00Thanks. One of the things I will be addressing in...Thanks. One of the things I will be addressing in the future is table space. Regardless of the system being used it is a never ending battle.Agile Gamemasternoreply@blogger.com