Monday, March 14, 2011

Army of One: The Trials of Torment

This entry into the Army of One contest was written by Christopher Brind. He can also be found on twitter under @brindy.

Story
A dark and sombre mood came up on me. As I looked down at the decapitated head of my foe lying at my feet, and the sea of bones and necrotic flesh from the army of skeletal and zombie undead he had raised to face me, I wondered how it could come to this, but more desperately, I wondered what I would do next now that it was all over.

The adrenaline was starting to wear off and Tardak’s eyes were still glaring at me. I kicked the head and as it rolled I away I slumped backwards collapsing in to a heap on the floor. My own wounds were severe, but unlike Tardak, I knew I would survive. Once I got my breath back I would call upon my lord Pelor’s gracious healing and leave this field of horror.

I suppose the journey to this point started many years ago. I was lucky enough to be brought up in a monastery by some wise old clerics who were able to see through my Tiefling heritage and bring out the good buried in me, deep within. As I grew, they taught me about their god Pelor, how to defend myself, and how to defend others. Looking back it was inevitable that I would eventually become a paladin, a force for good in Pelor’s name, though I won’t deny that below the surface the battle against my inherited nature struggles on.

The clerics educated me in many things, but always gave particular attention to Tardak, the necromancer I have just slain. It was only recently I discovered what they had neglected to tell me, but I do not resent them for keeping that secret, it would have made my journey all the more difficult.

About a week ago, my colleagues and I received word of a town being overwhelmed by undead activity. The story had all the hallmarks of Tardak’s dirty work, so we set off post-haste. When we arrived our worst fears were confirmed. The local watch were fighting a losing battle against a horde of undead skeletons, but their controller was no-where to be seen. The sky was an unholy grimness of grey cloud, the hair of the elven ranger Glar was blown almost horizontal wind. Jardin, my dwarven warrior friend made some comment, hoping not to have to fight in the rain... again.

We joined the thick of the battle hoping to take the pressure off the watch. The skeletons had flooded in to the town, but we fought them back, bones shattering under our holy righteousness. Jardin and Glar soon got bogged down, but I pushed forward towards the general direction that the skeletons seemed to be reinforcing from. Through the town and up in to the hills, as I pushed forward the skeletons began to thin out. I breached the top of the hill and there he was, Tardak. Face to face for the first time, my inner rage started bubble over as I thought of all the evil Tardak had done over the years.

My life’s work, tracking down this mad necromantic Tiefling, an irony that did not escape me, was close to completion. I bellowed his name as a group of skeletons assaulted me, but they fell like water as my shield crushed them and my sword shattered their skulls.

I saw his eyes flair and on the wind I began to hear the necromantic mumbling of a spell being cast. I fought through another group of skeletons and behind them an army of zombies rose from beneath the ground. Tardak must have been bring the bodies of the dead here for decades, but why? What was so special about this town?





Groups of skeletons and zombies flooded past me, and continued the assault on my friends and the watch in the town below, but yet more were rising from the ground. I pushed forward destroying the undead filth as I went, Tardak mere meters away from me, and yet more skeletons and zombies raised from the ground. The onslaught was becoming over-bearing and I felt my gut drop as I began to realise that I was being over-powered. But just as I was about to lose hope, a ray of sun shone through the dirty grey skies above and reminded me of an ancient angel, who also fought a battle under similar circumstances. I yelled the angel’s name and stood straight and to full height. The sound of the name destroyed some of the skeletons and zombies nearby, their bones collapsing or rotten fleshing exploding.

It was the break I needed and I thanked Pelor for the inspriation, breaking through the throng I reached Tardak and he had nowhere to go surrounded by his own army of death with no way to escape. Our eyes locked,

“Son, we could have been a force this world had never before se...”

I brought my sword down from a high attack angle and sliced through the neck and shoulder, decapitating him before any more of his lies could escape his lips. Around me the army of undead warriors disintegrated, returning to the ground, to their natural state of death. The sky began to clear and the wind dropped off almost instantly, in the distance I could hear the cheers of the watch and my friends. I knew our work was done.

I’ve had many trials in my life, but no trial is more taxing than having to face and defeat your own father. My name is Torment and this is the end of my trials... I hope.

(Torment, Level 5 Tiefling Paladin)

Thursday, March 10, 2011

Army of One: Jakorla

This entry into the Army of One contest was written by Alex Melchor who has also contributed the art for the contest entries here on the website. He can also be found on twitter under @Alex_Melchor. Alex also asked me to include the following message:

It's a couple of days late, but here's a little D&D homage to International Women's Day; dedicated to all women worldwide who take on the mantle of "One" in "Army of One" in their respective metaphorical and literal battlefields.




The Story
Jakorla was nodding off in the narrow ledge she had found the day before. Leading the villagers through the roads had been taxing, used as she was to move on her own, or in the company of seasoned warriors or adventurers. Now she had to deal with their excruciatingly slow pace, inexperience and complete uselessness in batle.
But she couldn't abandon them either. The push and shove that marked the conflict between Karrnath and Cyre had left many homeless, and the ultimate shove came the day before yesterday, when a white mist covered the land, killing everything in its path. The villagers she was leading were survivors who'd received the warning and fled.

She was actually a Karrnathi officer, a special agent sent to suicide missions because death was not only her trade, it was part of her life. She was born death-touched, or shadar-kai, in some ancient tongue or another, and she was good with both blade and spell.

"Wake up, Jaks." A cold voice whispered in her ear and she snapped her eyes open.

"What is it, Arise?" She whispered as she scanned her surroundings. She knew they were very close to Karrnathi patrol routes, and she didn't trust their undead commanders to have any pity for the Cyrean refugees.

"You know. Patrol." The ghost of her sister faded into view; during their respective initiations into the arcane, Arise had suffered a fatal accident, just as Jakorla was succeeding in bonding with her blade as was the swordmage tradition, and during the process she had actually bonded her sister's spirit to her.

"Skeletons." The disembodied voice said. "But something's wrong with their officer."

"Damn it." Jakorla muttered. She had wanted to walk the inhospitable lands away from the road, but the children and the old people couldn't hope to navigate the unforgiving terrain. The patrol would find them, and any warning Jakorla could give would be nigh useless.

"Be careful. I am not eager to welcome you into the underworld, Jaks." The ghost vanished slowly, sensing her sister's resolve forming.

"Bugger." The arcane swordswoman whispered to no one but herself. She hid as best she could, but stealth was not exactly her forte. Fortunately, undead were rather single-minded (or null-minded) and she wasn't spotted when the small regiment marched by her hiding place. The skeletons bore the reinforcements of the Karrnathi army, and they weren't alone. There was a sizeable zombie detail, and Jakorla confirmed Arise's suspicions when she saw the officer. He appeared human, but there was something definitely wrong with him.

"Vampire..." Jakorla whispered. This wasn't an official Karrnathi regiment, the vampire must have wrested control of the undead cannon-fodder from their rightful commander, and they were marching inexorably towards the refugees. "Damn it all. Arise, let's go!"

The twins, one half-living, the other fully dead, charged.

The undead army was not prepared to be ambushed, let alone by a lone attacker. Jakorla whispered arcane words of enchantment, making her sword glow green. She slashed horizontally at the air before them, and the green light splashed in a wide arc, turning into acid that dissolved the first rank of skeletons between her an their vampiric commander.





She didn't waste time. Another battle spell later made the air shimmer with soft, glowing runes that made the air solidify around her, just before she hurled the enchanted sword at the vampire.

The steel transformed midway into a powerful bolt of lightning that hit the creature dead-on, knocking him off his horse before it double backed and returned to her hand.

"Arise! Take him!" She shouted, and the ghost of her sister flew effortlessly through the remaining ranks of undead.

"Minions! Destroy her!" The vampire managed to articulate as he jumped to his feet, and the undead swarmed around Jakorla.

To no avail. The swordmage danced through the crushing horde, and the air around her ocassionaly burst into light as an attack impacted her magical barrier.

The vampire lord unsheathed and slashed at Arise, but years of fighting together with her still-living sister had granted the spectre with uncanny battle prowess and she dodged easily. The attack triggered a small lightning nimbus around the vampire, for Jakorla's blade bolt had imposed of him the rune of Aegis. The shadar-kai disappeared from among the throng of skeletons, suddenly materializing behind the vampire and impaling him with her sword.

"Foolish... mortal..." The man bared his fangs in a wicked smile. "It will take more to defeat me."

"Don't worry, I do have more." Jakorla returned the grin and struck true again.

Any onlooker would have regarded the ensuing battle with great confusion. The vampire turned into mist and flew off between attacks, but Jakorla blinked in and out of existance in magical pursuit, relentlessly slashing at the commander as she flickered in and out of view to whittle down his undead troops.

Terrible curses flew at her, only to slide off her half-dead soul. She invoked this power more than once to join her sister's ephemeral state so that the blades of the skeletal legion simply passed through her. Any other warrior would have succumbed now from a dozen of small wounds that Jakorla simply evaded, blocked, or made irrelevant.

The vampire grew desperate and tried flying off once, only to be snagged by an arc of lighning that pulled him back to the terrifying warrior's side.

"M-mercy!" He cried, but already he was planning one last-ditch escape.

"No mercy." Jakorla muttered.

The vampire turned into a cloud of fog, but Jakorla was ready for this. She had one last spell prepared for this: a line of runes danced across her blade as she slammed it down where the vampire's chest would have been, slicing through the veil between worlds that she was so familiar with, for she spent har her life skirting it.

The vampire solidified again, along the ghostly blade in his body. He did not move anymore, and his demise made the remaining skeletons stop trying to attack Jakorla. All three of them, out of several dozen.

"I am Dame Jakorla Varsanath of the Phantom Legion." She stood straight and proud, even if the furious battle's toll began to weigh on her. "By the oaths that bind you to service, I command you to follow me."

The skeletons lined up behind her, following in mindless obedience.

"Jaks... you need rest." Arise whispered as she returned to the little pouch around Jakorla's neck, the one that held the pinch of ashes of her former body.

"I will rest when I'm dead." The shadar-kai swordmage replied, not bothering to hide the fatigue from her voice.

"You certainly keep trying..." Arise's words faded into the mist that began to rise from the ground.

---
Jakorla is a 11th level shadar-kai (Dragon #372) swordmage (Forgotten Realms Campaign Setting) with the Ghost Blade (Arcane Power) paragon path. Arise is her Specter familiar (Arcane Power, Dragon #382).

Jakorla
Level 11 Hero
Female Shadar-kai Swordmage (Arcane Defender)
HP 93; Bloodied 46; Surge 23
AC 28, Fortitude 22, Reflex 22, Will 21
Speed 6 Initiative +6
Low-light vision
At-will powers: Lightning Lure, Booming Blade; Aegis of Assault
Encounter powers: Crackling Burst, Vanishing Blade, Corrosive Ruin, Ghost Sword; Shadow Jaunt ; Dimensional Warp
Daily powers: Dimensional Bond, Evoker's Summoning, Blade Bolt; Impenetrable Warding, Spellseer Familiar
Skills: Acrobatics +8; Arcana +15; Athletics +11; Bluff +7; Diplomacy +7; Dungeoneering +5; Endurance +14; Heal +5; History +10; Insight +10; Nature +5; Perception +5; Religion +10; Stealth +8; Streetwise +7; Thievery +6
Feats: Arcane Familiar (Specter), Weapon Expertise (Heavy Blade), Intelligent Blademaster, Spellseer Familiar, Active Familiar, Ghostly Wind, Improved Swordmage Warding
Str 12 (+1) Dex 13 (+1) Wis 11 (+0)
Con 18 (+4) Int 21 (+5) Cha 14 (+2)
Alignment: Good Languages: Common, Deep Speech
Equipment: Farbond Spellblade +3; Ever-Fading Leather Armor +2; Cloak of Distortion +2

Monday, March 7, 2011

Army of One: Carlix

This entry into the Army of One contest was written by Jason Priesmeyer. He can also be found on twitter under @priesmeyer.

The Story
Carlix was a Bard who travelled about the lands. His first and greatest passion was the thrill of adventure. Finding new places, discovering new settings and uncovering new and mysterious things...

One day, his adventures led him to a place he had no right to be.

The land itself was beautiful and mysterious. Rich changing leaves and lush rolling hills spread out for miles and miles before him. But this one corner he rounded led him to a small vale nearby a lake and a burnt out village. He had to investigate further to see for himself what was going on. As he approached what he *thought* was an abandoned market field surrounded by several recently burnt out buildings and stalls turned out to be not-so-abandoned after all. Several large orcish creatures, who were going over the fruits of their dastardly labor, for they had raided the village, scared off most of its in habitants and burned every single building to the ground; they were still there looking through the rubble they'd created. And they didn't want any witnesses.

Carlix did his very best to talk his way out of the mess he'd discovered. The orcs encroached closer and closer until they practically blocked out the sun. Carlix was backed up into what appeared to be an inescabale position. Then he reached into his pack in a moment of desparation. And he pulled out a small deck of cards. "How would you guys like to settle this with a game of chance?"



The orcs seemed confused by this reaction. They were sure this measley creature was going to cave in and surrender at worst or fight back and die at best. But they took a moment to consider this. Carlix bent the deck of cards slightly in his hand and then flicked them into the air in an arcing manner. The cards shot upwards and scattered to the wind. They blew around in a haphazzard fashion and the orcs took their eyes off the prize for just long enough that Carlix, the young adventurer, was able to skirt away and explore another day.

He later wrote a song recounting the magic of the "Fortune Cards" and how they had saved him from certain disaster.

Monday, February 28, 2011

Army of One: Contest Winner!

February's winning entry was written by Matt Roberts, writer for the Nameless PCs webcomic, for the February Contest: Army of One. He can also be found on twitter under @NotanNPC.

Story
He lifted his head off the dirt in a daze. For a moment he didn’t remember where he was or what was happening. It was the pain that brought him back, sharp and specific in his left thigh. That’s where the arrow was. His face throbbed. That’s where the punch hand landed. His breathing was shallow and pained, from a cracked rib. That’s where the boot hand kicked. Two figures stood flanking him as he lay prone. He noticed the one in front of him was an Eladrin

“Come now, Talos. We wouldn’t want to keep the Lord Drigs waiting,” said the Eladrin. Talos rose to his feet spitting blood on the ground. The second figure, a mean looking dwarf saddled up beside him, war axe ready. Ah, Drigs’s goons, Talos thought, the price must have gone up.

“He’s a might anxious on seeing you again,” the Eladrin continued with a slight smirk.

“Kord forgive, we ever keep the great Lord from raping and pillaging.” Talos said.

“Mind your tongue, mongrel!” The dwarf said driving the handle of his axe in to the back of Talos’s knee. Talos allowed himself to drop to his knee. His hand was now in reach of the arrow.

“Mind the arrow.” Talos said quietly.

“Wha-? “ The dwarf’s query was abbreviated by an arrow up his jaw through the top of his head. Dropping his axe into Talos’s hand which was quickly redirected into the chest of Drigs’s other lackey. Talos stood and quickly checked his surroundings as he retrieved his crossbow from the sling around his back. Neither of Drigs’s henchmen had a bow.
He stood as still as his leg, now arrow free, would let him. He knew the archer was young. A veteran bounty hunter would have brought him down by now, rather than look in shock as the rest of his gang was taken down.

“Go ahead and show yourself.” Talos said, “No need you should die as well. But, if I have to come find you, that’s going to piss me off.” A young human girl emerged 20 yards up the path. Her bow was drawn and aiming at Talos.

“There we are now, miss. What horrible circumstance has brought you to run around with the likes of this scum?” Talos motioned to the bodies on the ground. The girl remained silent. Her face showed bravery sheer enough for Talos to see through.

“Come now, you don’t want this.” Talos pointed at the Eladrin. The girl remain silent. “What’s your name?”



“Leona.” The girl said just as Talos raised his crossbow and fired. The bolt severed the string just below the nock on the upper limb. The sudden release of tension sent the riser shooting from her hand to the ground, leaving only the bow and limp string in the other. Her eyes and mouth were wide in shock, which quickly gave way to fear as she watched Talos, slowly, reload his crossbow.

“Run along now, Leona,” Talos said paying more attention to his crossbow than her now. She could not move from fear. After a pause he realized she was still there.

“Go on now. This one’s not for you,” he said as reassuringly as he could, indicating at the crossbow he was now putting back in his sling. “It’s for whatever waits down the road. I‘ll not fault you for getting mixed up with this lot. I was young and stupid, once.” he said as he began rummaging through her cohort’s pockets. Leona slowly took a few steps backwards and after a few yards she turned and sprinted. Talos had already began walking in the opposite direction.

Wednesday, February 23, 2011

Order of Corellon 4: Echoes, Part One


Gray. Gray. Everything is gray.


The soldier moves forward at a steady pace with the rest of his mounted column. His heavy armor is cold to the touch, inside and out; a fitting companion to the gray world his eyes reveal to him. Gray banners stir listlessly at the ends of their poles, held aloft by equally listless pages. Gray light barely reflects from the gray metal of the armor plate worn by every soldier in the heavily armed group, as if even the light itself is weary and devoid of energy. This is not the light’s domain.

His eyes stare out at the gray landscape, the rocky ground melding with the gray sky in a wall of limitless, colorless stillness. To his right, an infinite well of gray mist marks the edge of the Mournland. He stares into the mist, looking, but not seeing; taking note and reacting, but not comprehending. He has been trained well how to survive the regular patrols along a border that even the mad would dare not cross.

In the mist, shadows begin to form. The column turns as a machine, silent but for the clinking of metal and the clopping of hooves. Weapons are drawn. Shields raised. Glassy eyes stare toward the shadows as they coalesce into solid creatures. The creatures emerge, crossing from the terror of the eternal mist into the lands of the living. Twisted abominations, they barely resemble anything the soldier would recognize even if he could allow the rest of his conscious mind to comprehend the sights in front of him.

His sword swings in wide arcs as his mount circles madly in the swarm. Blood and other, less noble things cling to his blade. His mind is operating on something akin to instinct, something he gained only from long, difficult training. Letting thought interfere with that training would mean death, or worse.

Still, a part of him does see. A part of him does comprehend. That part of him cannot be fully suppressed, no matter how rigorous his meditation. A particularly nasty creature falls to the might of his blade, but then, deep in his mind, recognition resonates like a gong…

…

Lucatro sat bolt upright in bed, gasping, covered in sweat. The shock of that moment five years ago filled him as if he had just lived it again; his heart hammered loudly in his ribs; his fingers clenched and unclenched, as if expecting to find the hilt of his sword. He looked down at his hands, almost expecting to see blood there.

The half-elf composed himself, running through the prayers that the Reverend Father had taught him for just these occasions. His heart stilled. His breath became deep, and regular. His mind became a placid pool, a place of rest and cool waters. A quick glance in the mirror showed him something that he could not afford to reveal. He kneeled, taking a small, wooden box from beneath his pillow. He opened the box and removed a small, silver pendant, intricately made in the shape of Syberis, the dragon above. He clutched it tightly, marveling at the skill required to etch such perfectly even scales, as he said another prayer. Satisfied with the results, he placed the charm back in the box, and the box back beneath his pillow.

Lucatro scolded himself inwardly. He had been neglecting his meditation. He knew that he had come close to losing his carefully sculpted self-control in the goblin cave. He could only hope that the rest of his party was willing to chalk it up to the stress of his recent resurrection. After all, they had no way of knowing that he had experienced more disturbing things than death. Now the dreams were starting again. Dreams he hadn’t had since shortly after joining the Order of Corellon.

Shaking off his unpleasant thoughts, he dressed himself quickly. It was far too early for a nominally sane Paladin such as himself to be wandering about the grounds, but Lucatro had a hunch that a certain wizard was already hard at work.

……

Petrick didn’t hear the knock at his door. His eyes flew across the pages of the huge book on the table in front of him. The book, made by giants for giants, had already revealed several useful bits of information.

The Reverend Father had indeed been very interested in the circlet the team brought back from their trip to the Seawall Mountains. He had never seen anything like it, and that meant that, in all likelihood, neither had anybody else.

Petrick feverishly scanned the massive pages, searching for more clues. The easygoing young man wasn’t suffering from the same emotional bruises as his wife, Amelie, from their death and subsequent resurrection on the Mistmarsh expedition (aside from a strange recurring dream where he was being suffocated by a porcupine whom he’d offended somehow), but he did have a driving need to prove to the Reverend Father that he was worth the effort of his resurrection ritual.

A louder knock startled Petrick out of his thoughts. He scratched a few quick notes in his booklet, then went to admit his visitor.

"Lucatro! What are you doing up so early?"

"I couldn't sleep. I thought I'd see if there was anything I could do to help with your research."

"Well, not really. I think I've learned all I can here; I'm just finishing up a report for the Reverend Father. If I'm right, this is a truly remarkable find."

"Oh? What have you turned up?"

"At first, not much. I kept hitting one dead end after another. I wrote a few of my old professors at Morgrave University." Petrick gestured to a massive pile of papers filling a table on the far wall.

Lucatro raised an eyebrow, "a few?"

"Well. Relatively speaking. Anyway, one of them noted in passing that he once saw similar designs on an old Giant book, though only the leather cover of that one had survived, so he couldn't tell me what it might have said. That got me thinking: we're assuming that the circlet belonged to someone roughly human-sized. What if the owner was not an adult? A Giant child would need clothing of about the size as an adult human."

"That does put a new spin on things."

"Right. I started gathering every piece of information I could about the Age of Giants. I've even got a few actual Giant books here on loan from a few different universities. There's not much information, but several of them mention a lost tribe of, for lack of a better term, Frost Giants."

"Frost Giants?"

"I don't know much more than that. There are just several allusions to a tribe of Giants that had taken to living in extremely frigid climates. The markings on that circlet seem to be specific to that tribe. I haven't found any information about how they ended up in the Seawall Mountains, nor what would lead them to migrate that far. An old business journal from a tribe of giants that used to trade with these Frost Giants simply notes that they didn't show up to the summer markets one year. That's it."

Lucatro rubbed his chin, "so we're looking at the circlet of either a crown prince or a child king or chieftan of some sort from a long-lost tribe of Frost Giants that nobody in our time knows anything about, and few of their contemporaries had any dealings with."

"Pretty much." Petrick gave a winsome half-smile, "But I bet we can find a whole lot more."

........

"The FROSTFELL?" Amelie was on her feet in an instant. "Petrick, nobody comes back from the Frostfell!"

"The Wayfinder Expedition seemed to do alright for itself."

"And how many others simply disappeared?"

Lucatro, raised a calming hand, "Please, Amelie, sit down. We don't want to disturb the entire Order."

Amelie, Petrick, Ghejhann and Lucatro argued together in the crowded central dining hall of the Order of Corellon. Amelie glanced around at the curious looks beginning to fall on her and sat down, slowly. Her voice remained tight, however. "What could possibly be so important to risk going to the Frostfell?"

Petrick grabbed her hand, "I know it's dangerous, but we found the first real evidence of a lost tribe of giants that apparently lived in the Frostfell and only traded with the Giant tribes in Xen'drik out of necessity. Even if more of the old Giant civilization had survived, I'm not sure they knew much about them even then. We don't need any more reason than that. Finding the lost fragments of civilizations - any civilization - is our mission. And something as old as the Giant civilization... who knows what kind of lost rituals or art may be there?"

Amelie dropped her chin and stared and her bowl of stew. "I know. But.. "

"But what?"

"I'm just not sure it's worth it any more."

A silence settled over the group. It lasted several moments until Ghejhann ventured to speak. "The history of this world is a history of loss. We fight daily against the dying of the light. The few candles left flicker in the winds of a war that has not truly ended, though we like to pretend it has. If there is to be any world worth living in at all, for you and for your children, then we must seek out whatever we can that may help restore some of what we've lost."

The normally taciturn Dragonborn held Amelie's gaze for a long moment, adding, "Nothing worth having can be acquired easily, or without risk. You are no coward. Do not act like one."

Amelie's nostrils flared slightly as his words hit home. "I guess I lost sight of the stakes. Death has a way of changing people you know." She gave a weak smile, "Thank you."

A nod was her only answer.

"In that case," Lucatro announced, "it's safe to tell you that I've already presented Petrick's report to the Reverend Father. We leave for the Frostfell in the morning."

.......

Early the next day, all four adventurers were packed and ready to go. They had breakfast together in the dining hall before heading to the bottom floor, as directed, to receive final instruction.

"How do you think we'll get there?" Petrick asked.

Lucatro admitted, "I'm not entirely sure. I suspect we'll be sent as far as possible on the lightning rail, then on a House Lyrandar galleon to the Frostfell. I suppose we might be sent by airship, but my guess is that would be a little too conspicuous."

As the group reached the end of the hallway, a plump, grandmotherly woman in a modest dress was there to greet them. Her face was like a smiling moon, her eyes as bright stars.

"Mother Franseen!" Petrick exclaimed, stopping suddenly and almost causing Ghejhann to crash into him. The group said, almost in unison, "Corellon guide you, Mother."

"And you, dears," she answered, chuckling.

Lucatro offered an apology, "the Reverend Father didn't tell me we'd be meeting you here. He just told us to report here for our final instructions."

"Oh, I suppose he wouldn't. Dear Willyam so enjoys playing the part of the mysteeerious old priest. But don't you believe it for a second. He couldn't keep a real secret more than a day even if I threatened to stop cooking for him if he didn't." Her voice was warm and welcoming, washing over the group with a strong sense of peace. Mother Franseen unlocked the door leading to the part of the building normally reserved for the highest levels of the Order's heirarchy.  She motioned for the party to pass through before following them and locking it tight from the inside.

She led them down a long, colorful hallway, lined with wooden doors leading to offices and apartments.  The hallway opened onto courtyards and verandas at regular intervals. "He has such a difficult job, my Willyam, and we both take it very seriously. We're both quite a bit older than we look, you know. Oh, don't give me that look Petrick! Trust me, I look quite good for my age."

"What look? I'm just listening very closely!"

With another easy chuckle, Mother Franseen continued, "Oh, but your thoughts are written all over your face, dear. You're still so young that way. When Willyam and I were first married, he was very much like you, in fact. Back then, the Last War was just a war, and we all knew it would be over soon. We all thought of ourselves as Galifarians first, and Brelish second. Those of us in the heartlands could go about our lives as though nothing in the world was wrong, and we could pretend that all the horrible bloodshed on the borders was just a royal argument that would be resolved once everyone came to his senses. Some of us even believed that.

"But as the decades passed, the war pressed in, ever farther from the borders."  Rounding a bend in the corridor, the party passed through another locked door.  It merely opened onto another hallway, this one dimly lit.  Even here, where few would ever see, the cieling was decorated with masterpiece paintings.  Mother Franseen's voice grew somber as her tale grew closer to the present, "We faced shortages. The glass tower in Sharn was sabotaged by enemy agents. We watched House Canith turn from creating wonders, to creating weapons. We lost friends, and children, and grandchildren to the fighting. And we watched much that was good, and beautiful, and right pass from the world, destroyed by this terrible conflict. The world you were born into was already much diminished from the one Willyam and I started our lives together in. And then at the last, when we lost Cyre to the Mourning..." The old woman shook her head, eyes closed in remembered pain, "you're too young to truly know the brightness of the light that was extinguished that day."

The entire group was silent, in shared rememberance of Cyre. They reached another door, and Mother Franseen paused, her voice now quiet, tinged with deep sadness. The laugh lines around her eyes stood out in stark contrast to her tone. "I know that now, we call this peace. But we know it's not peace. It is only a respite. As soon as one of the Five recovers, war will break out again. Sooner, if the goblins have their way. We looked on in horror in the early days of the war, when Karrnath raised their undead legions from the bodies of the fallen. But this so-called peace is just as horrific. The nations as you know them are nothing more than the dismembered corpse of Galifar, moving about as if they have life and purpose, when in truth, it would be much better to let Galifar's remains die, and for the old kingdom to rest in peace. Then we can forge something new, and true, on the ashes, and keep the darkness at bay."

Mother Franseen unlocked the last door and led the party through into a huge, dark room. A few small lamps provided some feeble light, but none of them penetrated far into the surrounding darkness. "I do apologize, my dears. This old woman is just feeling her age today. I only wanted to remind you how important it is that we gather to ourselves every bit of light and beauty that we can. We lean on Corellon, and trust that he will allow humankind a new spring. But you... the four of you are four of the brightest lights we have. Remember that.

"Ahh, here we are at last."

The party stopped in front of a large circle of black stones placed in a perfect circle. The air around the circle was charged, expectant.

Lucatro spoke first, "is that a ..."

"Yes, dear," Mother Franseen answered him, "a teleportation circle."

"I never imagined...."

"Oh, we don't exactly advertise it. I know of a circle in the heart of the Frostfell. The coasts are dangerous for sure, but the heart of the continent is home mainly to animals. Not to say they aren't dangerous at all, but they'll find you much stranger than you find them. Willyam decided that the circle was the best way to send you, mainly because it means that someone, somewhen decided that part of the world was of paramount importance to have built a circle there. It seemed the best place to start your search.

"Now, step into the circle, loves."

Still mostly stunned, Lucatro, Petrick, Amelie, and Ghejhann stepped carefully into the circle. The dim light of the room didn't allow them to take in many details, but it seemed that Mother Franseen's eyes were as bright as ever. As the old woman began the Linked Portal ritual, she was transformed. Power rippled from her in waves; her eyes went from bright stars to blazing suns. She moved her hands with power and precision, speaking in words that none of the others could understand. Her gentle voice, which had alternately soothed and expressed a sadness to great for words alone, instead boomed with strength and the aura of command. The adventurers huddled close as fire began to glow in the spaces between the stones. As the Reverend Mother worked, the flames grew higher, though they gave off no heat. Lightning began to flow from her hands to the stones. With a loud, final crack, the party was gone. The flames winked out in an instant, and the silence returned with an almost audible thump.

Alone in the darkness, an exhausted old woman collapsed to the ground.

Monday, February 21, 2011

February Contest: We Have A Winner!

The February contest, Army of One, came to a close with six really great entries! I would like to thank everyone that submitted an entry, all were great to read and will be posted here over the next few Mondays. Now, the moment you’ve all been waiting for! The winner is…

Matt Roberts!

Here is a short excerpt from his entry, stay tuned until Monday when it will be posted here in full:


“Mind your tongue, mongrel!” The dwarf said driving the handle of his axe in to the back of Talos’s knee. Talos allowed himself to drop to his knee. His hand was now in reach of the arrow.

“Mind the arrow.” Talos said quietly.


You can find Matt on Twitter at @NotanNPC and as a writer for the webcomic Nameless PCs.

Thursday, February 17, 2011

Character Concepts: Homebrew Changling


I sat in on an amazing campaign setting creation session run by Quinn Murphy from 4E At Will (he can also be found on twitter as @gamefiend). This was all done as preperation for an online D&D game he is going to be running for me, Michael Hasko (web/twitter), Jeremy Morgan (web/twitter), and Ryven Cedrylle (web/twitter). Quinn's rules and guidelines we used to create the campaign setting were spectacular, but I'll leave them for him to divulge when the time is right. So, here is a little back story on the character I created, but first a little bit of back story of the setting to help understand it.

Recent Setting Details
During the 3rd era, the Yuan-Ti began a charge against the 3 superpowers. As it turned out, they had genetically designed sleeper agents, called Changelings, poised to strike from the inside these great nations. As the battle waged, Beltzhoover became a military state and was able to fend off most of the Yuan-Ti's initial attack, leaving them an opening to plow into their neighbors of Laeda. Laeda was overrun and fell into chaos with the Beltzhooverian troops and Yuan-Ti armies trampling the countryside.


Character Backstory
Dax. It is a Changling name. Most people know him as Donald as he's been living...no, hiding among the people of Laeda for the past 12 years. Dox escaped the Yuan-Ti breeding camps and was found just outside the town by a widow woman. She thought he was a feral child at first and the only thing he remembers of his past is his name and fear of snakes. That was until he grew. The Yuan-Ti were growing the Changlings at an alarming rate and the small boy became a young man in just under 2 years. He's not even sure how the widow woman kept his growing a secret from the rest of the town, but as far as they know, he is just like the rest of them. Now, with the Yuan-Ti invasion and the Beltzhoover army marching across the countryside, Dox has decided he cannot sit idly by any longer. Especially so since his "mother", the widow woman, was taken in the last raid. Dox not only hopes to rescue his mother, but wants to set things right. The Yuan-Ti and Beltzhooverians need to be stopped.