Friday, August 12, 2011

Arena of Heroes, my Kickstarter Project!

Dear Internet,

I hold a very special place in my heart for Kickstarter.com. To date, I've helped successfully fund thirteen different projects, ranging from board games and comic books, to card games and RPGs, to gadgets and design software. I love the "grassroots" feel as I watch the projects increase in funding, knowing people are screaming "I WANT THIS, YOUR IDEA IS WORTH MY MONEY!" I also have ideas; lots of ideas. Most are surrounding my 4th Edition Dungeons & Dragons home-brew campaign, but everything can't be swords and magic and princesses.

As many of you that frequent my site know, another section has mysteriously materialized in the menu bar across the top: Board Games. There are two sub-links there for games I have designed to a point that they are ready to be released. Reversal of Fortune is a pirate themed card game that can be purchased through the spectacular print-on-demand service The Game Crafter. The other is a board game modeled in style from pop-culture hits as Gladiator or Sparticus, called Arena of Heroes.




Along with the talented help of Alex Melchor and Wesley K. Hall, I have been able to step up the "wow factor" with gorgeous artwork and game board layout. But...this isn't enough. Even the prettiest pearl is nothing if never seen.

With my affinity for Kickstarter and wanting to take Arena of Heroes to the next level, as of GenCon (don't worry, there's a HUGE post-GenCon article coming soon), I've launched my first Kickstarter project asking for $15,000 to do a large, professional print run of Arena of Heroes. I only set the project to run for 30 days, so with a September 3rd deadline looming in the not too far distance, I turn to you and hope my idea is worth your money. Please take a look at the Arena of Heroes Kickstarter Project Page and let me know what you think.

Edit: I've included a gameplay video on the Kickstarter page and thought I'd add it over here as well.


Thank you,
Jeremy Southard
Wastex Games

P.S. Here's what others are saying...
Sinister Forces: Pleas Support Arena of Heroes on Kickstarter
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Monday, August 1, 2011

Lost Artifacts: Skullshield of Kalenax

This entry was written by Aaron, for the June Contest: Lost Artifacts. He can also be found on RPG Musings and twitter under @wolfsamurai.

Entry
In life, Kalenax was an unholy terror. Even though he was not very old, this red dragon carved a path of destruction and violence across huge areas. His lust for violence and riches drew the attention of Tiamat, who blessed him with even more power. The devestation was incredible, but eventually even such a powerful creature might fall. And so Kalenax did, hunted and killed by a group of adventurers who died to the last in their effort to bring the dragon down.





But even in death, Kalenax was not finished with his rampage. Tiamat-worshipping kobolds of the Poison Scale tribe eventually found the broken and skeletal remains of Kalenax years later and immediately recognised, though signs and portents, that Kalenax had been divinely blessed by their own patron. Not ones to pass up a bounty, the kobolds broke down teh skeleton and fashioned tribal relics from the bones. Kalenax's skull was fashioned into a shield, banded with iron and blessed twice-over by Tiamat, for the chieftan to use.

The kobolds themselves ran afoul of adventurers later and so the Skullshield of Kalenax came to be in the world at large, where many fought over it. Consecrated with unholy power and still containing the whispering remnants of Kalenax's spirt, the shield is an artifact of incredible power. The ablility to blast white hot flames that can melt metal or stone and protect the user from the same is powerful enough, but the shield also grants the wearer the power to sense nearby magical items and perform certain rituals like a master. Dragonkin of all kind are instinctively unsettled before the sight of the shield, though followers of Bahamut may instead be enraged at being near a relic of their hated foe.

Monday, July 25, 2011

July Contest: A Day In The Life

I wanted to start 2011 off with some contests and hopefully we can continue to run various contests each month here on the Wastex Games website. I now present the July Contest...

A Day In The Life


Pick a creature that players are generally unsympathetic toward (drow, gelatinous cube, whatever) and create a "day in the life of..." story exploring the creature's motivation and worldview.




Not the beatles from the monster manual...


There is no minimum or maximum word count required and it is open to anywhere Amazon.com will ship, unless noted on the prize item below.

Submit your entry below and tweet the following on Twitter:
I just entered the July Contest at @WastexGames! http://bit.ly/pJvykx #dnd #rpg

If you wish to include any images, include a link to them in the form below. If you do not have a file sharing service, I highly recommend DropBox. It is free and if you use my referral link (here), both our accounts will receive an extra 250 MBs of storage.

The winner will get their choice of one of the three following items:


Lords of Madness - Miniatures 6-pc Booster Pack


OR

Custom made, hand dyed Dragon Chow dice bag.
(Subject to available colors once winner is announced.)


OR

A free character commission by @thedandmom.
Examples can be seen on her Deviant Art gallery.



Use the form below to submit your entry, submissions will be accepted until Sunday, July 31st at 11:59 PM EST. If you have any questions or comments, ask away here in the comments! Good luck!

Contest closed.

Friday, July 22, 2011

Lost Artifacts: Contest Winner!

June's winning entry was written by Brent Newhall, for the June Contest: Lost Artifacts. He can also be found on his website Brent P. Newhall's Home(page) and twitter under @brentnewhall.

Entry
I hereby present the Bladed Sandals. These nasty little shoes have blades woven or otherwise worked into the sole, allowing a simple side-step to draw blood.

BLADED SANDALS
Item Slot: Feet
Property: When you shift, perform a free basic melee attack, dealing 1d6 + half level damage.

Now, give these out to a bunch of kobolds. This basically gives each kobold an extra basic attack every turn, provided there's a square for them to shift into. Watch your players tremble at the sight of kobolds again!

Tuesday, July 19, 2011

Anachronisms: The Veil of Crow

This entry was written by Alex Melchor, for the May Contest: Anachronisms. He can also be found on twitter under @Alex_Melchor.

Story
The sentries had done their job and the alarm had sounded in the camp before the orcs attacked the camp. The savages had certainly taken them by surprise, but Sir Roderick was not worried; his small unit had trained extensively for this situation.

His squire helped him quickly into his chainmail, the horns of the orcs now splitting the night with their horrid bleating. Normally, he would dispense with his plate to face the ambush, but he nodded at the squire to begin helping him don it. His men, with simpler armors, were following suit, not requiring as much help as he did.

The squire worked quickly, pulling the straps to secure the pieces of plate and simply letting them stick together by virtue of whatever magic made them work, saving precious time with each pull.



The men-at-arms were fully armed and armored when the orcs finally breached their camp's perimeter, surprising the orcs with their preparedness and handily routed the raiding party.

What had the wizard called this miraculous strap that had probably saved their lives? The Veil of Crow, or something...

Wednesday, July 13, 2011

Monday, July 11, 2011

Anachronisms: A Brutal Summer

This entry was written by Terrence van Ettinger, for the May Contest: Anachronisms. He can also be found on twitter under @LandrasGembar.

Story
It was a hot day in the midst of high summer. Garya's face was streaked with sweat as she trudged along the road that led from Greenvale to Ventar. Her endurance for such things was being pushed to its limits, and she feared she might be in danger of passing out at any moment. This summer was, without a doubt, the most brutal she had ever faced, unnaturally hot and extremely dry. Gilleth, learned in matters of weather, had expressed concern that it might indeed be the result of something beyond normal influences.
It was while she was contemplating this situation that Garya caught sight of something--a large, bright yellow something--just sitting at the side of the road. It looked, for all the world, like some sort of odd carriage, but with no horses, and no apparent way to hitch them up to it. The wheels appeared to be made from some strange material, and most of the carriage was metal, not wooden.
"Look at this, will you?" she said, addressing her traveling companions. "I've never seen anything like it!"
"It looks like it should be movable," Quaraz observed, his large Gnomish eyes taking in the sight with undisguised curiosity. "But if it's some sort of carriage--it seems to have no way to hitch it up." He walked directly up to the contraption and began examining it more closely.

"Quaraz, look!" exclaimed Sheliya, who had come up beside him. "It's got these handles on the side!" So saying, Sheliya reached out a slender hand and pulled up on the handle, marveling as a catch thunked from inside the thing, and what was now clearly a door opened up. Six pairs of eyes peered into the thing's interior, with its plentiful seating, made from fabrics none of them had ever seen before, and, inthe front, its massive wheel which reminded Gilleth of a sort of modified ship's wheel.
"Let me ensure that there aren't any traps on this," Sheliya proposed. “If not--at the very least it could perhaps provide us some shade for a moment. It looks like there'd be plenty of room for all of us."
"But wait," broke in Sivenna, her learned cleric's eye catching sight of some writing on the inside of the door. "There's some writing here--Quaraz, can you make sense of it?"
As Sheliya began her investigation of the structure for any sort of traps, Quaraz set to work casting the ritual that would allow him to make sense of the writing. It didn't take long for Sheliya to declare the vehicle safe to enter, and while everyone else piled into it, Quaraz completed his ritual.
"These letters here," he explained. "seem to translate to--” here his eyebrow raised in puzzlement. "Dodge. But why someone would write that on the inside of the door, I can't figure out for the life anymore than I know why the wind blows."
"What about this panel?" asked Garya. In her years growing up in the caverns, and in the time she'd been adventuring, she'd never seen anything that remotely compared with it. "Seems there's writing here too."
Quaraz and Sheliya both moved to examine what the stocky warrior woman was referring to. While the elf's lithe frame allowed her to examine the panel easily while sitting in the seat in front of it, it was necessary for Quaraz to stand to his full height in order to gain access to all the various dials, switches, and other bits that covered one side of the panel.
"What are these vents for?" Sheliya asked him. "If I had to guess, I'd say they had something to do with air flow for some reason. Perhaps that's how it runs?"
"Let me see," Quaraz replied, casting his bright blue-eyed gaze upon the area to which the rogue was pointing. By this time the others had all gathered themselves and their gear inside and had closed the door. Sevenna, who normally stood six foot nine, was forced to hunch over significantly in order to fit, but she vowed that the shade was well worth the extra effort. Especially when Quaraz suddenly flipped a small lever on the panel--and to everyone's amazement, cool air began to blow from the many different vents, not just up in the front, but all along the sides as well.
"What manner of strange magic is this?" Gilleth mused, half to himself and half to the rest of the group. "Well, it seems harmless enough." Just about that moment, a loud honking noise came from the vicinity of what they had decided must be the driver's area. Everyone jumped in surprise as the sound took them completely off-guard.
"Um, I believe that's my fault," Quaraz confessed. "There was a big pushable piece here," (he gestured to center of the large driving wheel.) "And I think we now know what that does."
"Quaz, what've I told you about doing things like that?" Fiarak admonished, calmly yet with a slightly stern edge to his voice. "You've been lucky so far--but one of these days--”
"Aye I know, Fiarak," Quaraz answered the red-haired, leather-clad ranger. "But I just had to know."
"You Gnomes and your inquisitiveness," the Eladrin muttered. All through this conversation, Sheliya was still examining the panel, and now returned to the compartment she'd seen when she first went over the carriage before. Taking another look at the actual contents, she came across a ring of keys.
The six of them continued to investigate the various parts of the strange carriage for a while longer, and eventually, between Sheliaya's defts, Quaraz's Gnomish fascination and his skill in understanding how things were put together, they eventually figured out just how to control the thing. They found that, even without draft animals to pull it, the thing could, in fact, move. It took some trial and error, but with experimentation and suggestions from Quaraz, Sheliya began to figure out just how to control the thing's movements, which were far faster than any carriage they'd ever seen. It was clear that, if they could keep it going, they could bein the next town far ahead of schedule, and avoid much of the brutal heat that had oppressed them thus far. Quaraz, reading through some documents he'd located, came to learn that this fast-moving, self-propelling carriage was known as a bus in the language of the strange writing, but one thing was certain: it sure made travel much more bearable.