1. Understand your enemy (the PCs)
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Understanding your PCs goes beyond combat. With fewer characters, there is more pressure on each PC to interact in a roleplaying situation. A smaller group means that the group has to be tighter-knit, and they have to work together for common safety; failure to do so ends tragically much quicker than in a larger party.
A short example: Manneo, the Barbarian, demands healing from the party Cleric. The Cleric states that she only heals when he is at least at his bloodied value, as per the party agreement, but Manneo demands healing. When the spider swarm flanks Manneo, he quickly drops to below his healing surge value. Manneo’s player begins to act aggressively towards the Cleric’s player in the real world, prompting the Cleric to not heal him at all. Tired of their bickering, the Druid drops a burst attack killing both the swarms and Manneo, ending the argument.
This situation is not exclusive to just a 3PP, but a larger party would still be able to function during a two-character breakdown; a 3PP falls apart completely, creating real world friction and a stall in playtime (funtime). A preventative measure for this situation for the DM is explained well in the next tip.
2. Gift the Masses
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3. Lay on the Hurt, but Spread the Love
With an XP budget significantly lower than a 5 player party, the 3PP can survive surprisingly difficult encounters. Many of the encounters I’ve run have been on-par for 5 PCs and the 3PP can still thrive. There are a couple of things I do here that allow for that. As stated above, the PCs have Onyx Dogs that basically add up to another whole PC in the party, and with their extra healing potions, it allows me to up the XP budget to 4 PCs. Most of my encounters fall into the “hard” category (level +2 or above). How do I do this without TPK everyday? I put in a lot of minions. A low XP budget means few monsters, and few monsters make stale encounters. Waves of minions don’t let the PCs think they’re in a smaller encounter, and lets them get that mighty feeling of threshing through enemies. The other key thing I do combat-wise to help the PCs is I rarely focus fire. Although it is the intelligent thing to wail on one PC until they fall, it makes that PC feel bullied and hurt (that doesn’t mean it doesn’t happen: if the barbarian rushes into the fray before the artillery have time to set up, he’s going through the meat grinder). I try to make sure the monsters I pit the PCs against have the opportunity to battle everyone. With one melee and two ranged, all of the creatures have ranged attacks to keep the artillery from feeling safe. I usually use the buddy system for PC attack. One or two monsters will pick a PC and attack them until goaded into attacking a different PC. This sets up grudge matches and gets the PCs invested in the combat.
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These are a few of the things that I use to keep my 3PP happy. My players have never complained that they wished that they had another player to make the game more fun, and the only time I’ve seen them yawn in a game is during Finals week. Have any of you readers encountered a small party situation? How have you handled the lack of personnel in the game? Let me know in the comments!
Good advice. I might be running a game for a 3PP, soon, so thanks.
ReplyDeleteI suggest that DMs of 3PPs listen to the original Penny Arcade/PvP podcasts over at the WotC site. They ran their first adventure with just a Fighter, a Cleric, and a Wizard. Then again, they died....
We had a similar situation to your "Manneo, the Barbarian" example where the Paladin kept saying he was going to "Lay On Hands" on himself but when his turn came he would attack and move. After 2 turns of needing healing but not following through, he went down and immediately blamed the Warlord for not healing him. The Warlord said "What? You said you would heal yourself, so I didn't bother."
ReplyDeleteIf I, as the DM, had provided them with a few healing potions as loot from the previous encouter, we may not have had this confrontation. Loot is one of my weaknesses. I never want to give them too much and usually end up not giving them enough. I see where this could have been worse with a smaller party...I will try to work on that.
Thanks Jerrad!
Great advice pdunwin! Those podcasts were what got me into D&D. As for Jeremy's comments, that's enough reason for my next post, which will be about giving loot and what loot to give. Be sure to check that out next week everybody!
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