Friday, October 29, 2010

Feats of Fun - Week 8 (Psion)

Adam( ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on which included all those who participated and not just my ideas.

You can find me at & Jeremy at

[caption id="" align="alignnone" width="300" caption="Weakened Resolve"]Weakened Resolve[/caption]

Weakened Resolve

Pre:Disheartened (Psion)

Targets penalties apply to damage for attacks also.

[caption id="" align="alignnone" width="240" caption="Adaptive Strike"]Adaptive Strike[/caption]

Adaptive Strike

Pre:Force Punch (Psion)

You target AC, Fortitude or Reflex whichever is the lowest.

[caption id="" align="alignnone" width="200" caption="Reduce Friction"]Reduce Friction[/caption]

Reduce Friction

Pre:Kinetic Trawl (Psion)

Double the pull & target treats adjacent squares as difficult terrain until EONT.

[caption id="" align="alignnone" width="267" caption="Displaced"]Displaced[/caption]


Pre:Memory Hole (Psion)

Your appearance is overlaid on an enemy adjacent to target until BONT.

[caption id="" align="alignnone" width="181" caption="Barbed Thrust"]Barbed Thrust[/caption]

Barbed Thrust

Pre:Mind Thrust (Psion)

until EONT target is deafened, on a critical the target is blinded also until EONT.

Thursday, October 28, 2010

D&D Essentials Explained

I was wandering through YouTube during lunch today and came across this set of videos from Wizards of the Coast. Paul Bazakas, National Account Director and Mike Mearls, Group Manager of D&D R&D explain not only the content but also the reasoning behind the Essentials line and how it fits together with the fourth edition of Dungeons and Dragons. I'll reserve my comments until the end of the 3rd video...

Wow. Well, I must say, all of my worries and misconceptions are gone. The Essentials line is an addition to fourth edition D&D just as if a new Players Handbook or Monster Manual was released. It is not to replace anything! This is great news! I'm willing to embrace expansions on the current system (especially at the lower price point) easier than if Essentials really was a different version of 4E. Thank you Mike and Paul for filming this and putting me at ease.

Personally, I'm not interested in the tokens (I have over 350 miniatures) but I can see how new players would not have the same kind of existing resources I have collected over time.

Friday, October 22, 2010

Feats of Fun - Week 7 (Monk)

Week 7 (15 OCT 10) my week has been ridiculously busy, so no comments and little reformatting.

Adam ( ) is still posting the FridayFeats over on

You can find me at & Jeremy at

[caption id="" align="alignnone" width="295" caption="Judo"]Judo[/caption]


Pre:Monk w/ an At-Will monk power you may slide the target one square OR trade places with an enemy at the end of your move

[caption id="" align="alignnone" width="288" caption="Furimi Waza"]Furimi Waza[/caption]

Furimi Waza

Pre:Monk If you use your Movement Technique after attacking you gain a +1/tier to AC until the end of your next turn

[caption id="" align="alignnone" width="272" caption="Capoeira"]Capoeira[/caption]


Pre:Monk Any round you use your Movement Technique, targets of your At-Will attacks are slowed.

Tuesday, October 19, 2010

A Meeting of Heroes

Since only 2 players could make it to the D&D session, I had the party sitting around and Kron (owner of the Thunderheart Incorporated adventuring company) started telling the story of how he first met Bojangles. It took place in a whorehouse called The Wooden Wench (where the wine is cheap and the women are cheaper) in the very center of Dock Ward in Waterdeep.

Normally Kron is just an NPC but I had Wayne play both Kron and Bojangles since Bojangles wasn't actually in the fight until half way through the very last battle. Normally I wouldn't do this to a player, but Wayne is my go-to player when we have missing people and is just there to have fun no matter what happens.

Here is the setup I emailed them a few days before...
Mariz has worked with Kron for quite some time but Bojangles' first meeting was one surrounded in filth and mysteries.

Dock Ward is Waterdeep's oldest and most colorful ward. The harbor is very much a working place, full of sweating, cursing dockworkers and sailors loading and unloading vessels. Carts grown hastily between warehouses all over the southern half of the city and Dock Ward, carrying goods to and from the ships. Dock Ward is also notorious as a lawless, brawling place of drunks, smugglers, and fell magic.

Notable landmarks of Dock Ward include Cookhouse Hall, Shippers' Hall, and the Full Sails tavern, headquarters of the Most Diligent League of Sail-Makers & Cordwainers. One of the less notable establishments of Dock Ward is The Wooden Wench, existing in the very center of the ward, drawing a more nefarious crowd. Many pleasures are avilable at The Wooden Wench but the servicers aren't the cleanliest.

Kron Thunderheart gt a tip there was something strange happening at The Wooden Wench and took Mariz into Dock Ward to check things out. Finding the brothel was easy enough and the stench was nearly overwhelming when they entered...

Here is a picture of the full map, the brothel has 2 stories with a single wooden staircase connecting them.

(click to enlarge)

This was the bottom floor. Mariz can be seen here talking to the owner of the establishment. He and Kron decided to split up but had a code-word to let the other know if they were in trouble. They would yell “SUBMARINE!” and the other would come running from wherever they were in this “inn of sin”.

(click to enlarge)

The stairs led up to the 2nd floor with 2 private rooms and 1 semi-private room.

(click to enlarge)

Here are some details about the 2nd floor.

(click to enlarge)

Once the party busted through the door to the main suite where BoJangles’ soul was being leeched, I turned off Radio Rivendell and kicked on the iPod.

They party was forced out of the room by the succubus, so they decided to try to get help from the people “busy” in the semi-private room. They opened the door to find the patrons and workers had been turned into undead creatures!

(click to enlarge)

"At least they're not flanking us!"

They defeated the undead and found a magical jeweled dagger that would one-shot the succubus, but sadly, they didn’t know that was its purpose (read: failed their arcane check) and never used it. Once they got through to the master suite, the succubus had Bojangles knocked out in a ritual circle and had begun to leech his soul. They attacked and she quickly kissed Kron, putting him under her spell. He was able to get Bojangles out of the summoning circle though, and right in time, as she “dominated” Mariz and controlled his next turn…meaning if Kron hadn’t gotten Bojangles out of the circle, she would have had control of all 3 of them and eaten very well that night. Of course, breaking the 4th wall, one of the players mentioned “we can’t die, we’re sitting in the guild hall telling this story!”

At one point my wife (who does not play D&D with us) came out of the bedroom to see how the game was going; she had no idea we were playing in a whorehouse that night. She was looking at the table with a puzzled look on her face and one of the players pointed saying “Here is a man, holding a pig, standing on a bed, in a whorehouse.” She looked at him, then looked at me, and looked at the other player (who was laughing uncontrollably at this point), and then looked back at me. I said “Well, you see…we’re…” and she cut me off with a wave of her hand and said “Uhnt! I don’t want to know,” and she walked away laughing. It had to of been the highlight of the night.

Thursday, October 14, 2010

Feats of Fun – Week 6 (Battlemind+)

Hi everyone, Week 6 of FridayFeats over on Twitter was a little silly this week (08 OCT 10).  Some feats posted by others were MetaGame feats addressing Power Gamers and those nasty Cheats that everyone has met one or two of.  I had a little fun at my feats expense this week, so don't take them too seriously.  I tried to make the Battlemind ones work, but the rest were just ideas that popped in to my head and I built from there. Even a couple of the Battlemind feats had a little fun poked at them, you may need to rename those if you consider using them.

Adam ( ) is still posting the FridayFeats over on

You can find me at & Jeremy at

[caption id="" align="alignnone" width="210" caption="Whirling Dervish"]Whirling Dervish[/caption]

Whirling Dervish

Prerequisites: Whirling Defense (Battlemind)

You are Insubstantial against one attack of your choosing until beginning of next turn.

Comments: Looking up the term Whirling Dervish it was indicated that the Dervish dance is suppose to connect the dancer to both the physical and spiritual realms, as a result I felt that Insubstantial for one attack was a good way to simulate this idea.

[caption id="" align="alignnone" width="256" caption="Evil Eye"]Evil Eye[/caption]

Evil Eye

Prerequisites: Twisted Eye (Battlemind)

The target takes a -2 on saving throws until end of your next turn

Comments: The evil eye has always had very negative connotations that was suppose to make people shake in their boots, but because I was attaching these to At-Will powers, I didn't want to go crazy, so hopefully this is not too much and doesn't frustrate any one for how weak it seems in comparison to the stories we have all heard.

[caption id="" align="alignnone" width="403" caption="Minotaur Study"]Minotaur Study[/caption]

Minotaur Study

Prerequisites: Bull's Strength (Battlemind)

Bull's strength power can be used in place of a melee basic attack when performing a charge.

Comments: Any time I hear "bull" in a power I think of the minotaur, and was wondering how to make this reflect the idea of a minotaur, so the charge effect just seemed to fall in place.

[caption id="" align="alignnone" width="130" caption="Powerman"]Powerman[/caption]


Prerequisites: Iron Fist (Battlemind)

The resistance granted to you can also be shared with one adjacent ally

Comments:  Anyone who knows about Iron Fist from the comics knows his bud Luke Cage: Powerman, and I just couldn't come up with a better name so I just went with it, one of the ones you probably will want to rename if you use it.

[caption id="" align="alignnone" width="360" caption="Demon Square Dance"]Demon Square Dance[/caption]

Demon Square Dance

Prerequisites: Demon Dance (Battlemind)

The target promenades (slid) to any square adjacent to the PC.

Comments: This one seems a little weak, but I was being silly when I wrote it, so enjoy it as a joke and submit something better in the comments.

[caption id="" align="alignnone" width="175" caption="O.C.D."]O.C.D.[/caption]


Choose a pattern when making rolls if you can maintain the pattern you receive +1 modifier, if you cannot maintain the pattern you receive cumulative -1 until you can start the pattern again or restart from where you left off in the previous pattern.

Comments: I have a friend who suffers from an O.C.D. personality and was thinking of him when it occurred to me, how this would affect a character and tossed this out there.

[caption id="" align="alignnone" width="257" caption="Hoarder"]Hoarder[/caption]


The PC collects everything, most of it is worthless but when in need, you can sort through it all and you find what you need, not necessarily what you want.

Comments: A coworker of mine was talking about the hoarders show, she said it makes her feel better about herself, and I just couldn't resist building something after putting O.C.D. out there.

[caption id="" align="alignnone" width="320" caption="Tea Time"]Tea time[/caption]

Tea Time

Prerequisites: Diplomacy (trained)

If the PC offers a spot of tea & request the enemy to parlay, combat pauses with the PC receiving a +5 modifier to end it on friendly terms, if the check fails combat resumes after finishing the tea, and the enemies have +1 to attacks for the next 5 attacks.

Comments: Just a silly idea that floated through my head. Flame away, because I don't care about it.

[caption id="" align="alignnone" width="286" caption="That Was A Ripe One"]That Was A Ripe One[/caption]

That Was A Ripe One

Prerequisites: Dwarf

You may replace any encounter power with That Was A Ripe One power Close Blast 3 Poison target: all creatures d8+Con modifier damage.

Comments: Just an idea that a friend of mine's Dwarf always seemed to do in previous editions.

Tuesday, October 12, 2010

PAX Prime Celebrity D&D!

I’ve never been to PAX, but every year I love reading about what goes on there. There was a celebrity D&D game run featuring Acquisitions Incorporated. Below is the 10 part series as posted on YouTube. Be warned, it does contain adult language. Enjoy!

Friday, October 8, 2010

Feats of Fun - Week 5 (Ardent)

This week's five feats posted on twitter Friday 01 OCT 10 are all derived from the Ardent's At-will powers.

Adam ( ) is still posting the FridayFeats over on

[caption id="" align="alignnone" width="373" caption="Diametrically Opposed"]Ardent Finish[/caption]

Diametrically Opposed

Prerequisites: Demoralizing Strike

Benefit: Hit gives a bonus to your defense equal to the target's penalty until the end of your next turn.

[caption id="" align="alignnone" width="372" caption="Protective Boost"]Protective Boost[/caption]

Protective Boost

Prerequisites: Energizing Strike

Benefit: When you use this power to help an ally, you gain CHA bonus temporary hit points.

[caption id="" align="alignnone" width="382" caption="Linked Recovery"]Linked Recovery[/caption]

Linked Recovery

Prerequisites: Focusing Strike

Benefit: If you grant a saving throw to an ally, you also may make a saving throw with -5 modifier.

[caption id="" align="alignnone" width="377" caption="Loathing Strike"]Loathing Strike[/caption]

Loathing Strike

Prerequisites: Ire Strike

Benefit: The ally, you granted the attack to, can choose to grant CA (combat advantage) to the target until end of next turn, the ally will then have CA against the target for the granted MBA (melee basic attack).

[caption id="" align="alignnone" width="225" caption="Mental Barrier"]Mental Barrier[/caption]

Mental Barrier

Prerequisites:  Psionic Shield

Benefit: The bonuses granted by the power also includes your INT modifier.

Tuesday, October 5, 2010

Product Review: Dungeon Tiles Master Set

So there I was, standing in my friendly local game store (FLGS)...on pay day, no less. Funny how that always seems to happen. I my eyes panned across the bookshelf, my eyes were caught by the glimmer of light off a shrink-wrapped box off to the side. Yes! Today, the Dungeon Tiles Master Set - The Dungeon: An Essential Dungeons & Dragons Accessory (4th Edition D&D) would be mine!

I love dungeon tiles, grid maps, gaming paper, printed maps, purchasable 3d terrain, and even homemade 3d terrain. No matter what it is, I feel the tiles and terrain can always help increase the fun factor of the game. Now, just because I enjoy those things doesn't mean I'm willing to just throw money away on lots of low quality gaming aids. I became excited as I read the promotional material plastered around the Dungeon Tiles Master Set box: "This accessory contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create dungeon rooms, corridors, and outdoor locales. The product box is designed for tile storage and can be used as a terrain element in the game!" Sounds like a match made in heaven!

Overall Product


  • Price

  • The Box

    • It is nice to have an actual container for the dungeon tiles for a change.

    • The box is made in such a way that it can be used as terrain as well.


  • The Box

    • The box is big but only comes with 10 sheets of tiles and a cardboard insert that takes up half the box.

      • Of course, this could be a PRO since it is bigger than the tiles and other tiles can be stored in the box as well.

The Tiles


  • There is a nice selection of different sizes.

  • Most tiles are reprints of older set that are not available anymore.

  • The tiles are made of thick, durable material and not just thin sheets of paper.


  • No real CONs here.

The Art


  • The art is nicely illustrated, as expected from WoTC when it comes to tiles.

  • Several varying pieces including rough terrain, doors, stairs, and prison bars.

  • All large pieces and most smaller pieces have just empty, stone floor squares on the back.


  • All large pieces and most smaller pieces have just empty, stone floor squares on the back.

    • Yes, I listed this as a PRO, but it seems like the easy way out of providing more detailed pieces.

  • A handful of tiles are just blank on the back, even more empty, stone floor squares are better than nothing.

    • 2 of 14 2x4s are just black on one side

    • 3 of 12 2x2s are just black on one side

    • 1 of 10 2x1s is just black on one side

    • 2 of 8 single square tiles are just black on one side

Saturday, October 2, 2010

Feats of Fun - Week 4

Yes, that is right, FridayFeat over on Twitter just had its 4th week last week (24SEP10), even though last week was my first time posting them here.  This week will have a smaller number of feats because last week was all 3 prior weeks.  I plan to take some time to make sure the feats are a bit better than last week's.  Hopefully they will come closer to balanced and usable by most individuals.

Just as a reminder Adam of fame is posting what FridayFeats he can collect, before Twitter archive loses those, on

Strategic Leader

Prerequisites: Hobgoblin

As a minor action you may grant surprise of all enemies to all allies, if you succeed in surprising any of your enemies.

Comments: I like Hobgoblins as generals of goblinoid armies and have always felt they were a little short changed on the way of showing how good they are with tactics.  I feel since this will only be available to hobgoblins and the racial power was a little too little, that this would not be too much.  I considered making it available only Hobgoblin leaders, but that seemed overly restrictive.  Additionally Surprise is only available right before the first turn and the Hobgoblin must have surprise against the enemy to grant it to the others, it doesn't seem overpowered, from what I have experienced.

Early Bloomer

Prerequisites: Human

The bonus power you select as your racial feature gains a +1 attack and +2 damage.

Comments: I wrote this one in a vague kind of way because I want Half-elves to be able to take advantage of it also.

Follow The Leader

Prerequisites: Leader

You attack and hit an enemy, each subsequent ally's attacks gains +1 attack, until an enemy hits with an attack or end of your next turn.

Comments: I really want to give a benefit other than just knocking down the monster faster for the characters to gang up on one creature at a time. I also wanted to reinforce the fact that the leader in general is the one who is suppose to be guiding combat, either because of their their combat knowledge, intuition, god or primal spirit leads them to attack the appropriate target.

Get Back

Skill training required: Acrobatics


Action: Immediate Interrupt

Trigger: Ally is hit by an attack

Range: Your Speed

You move to your ally's square and slide the ally 1 square, you take the damage meant for them.

Comments: This just seemed like something a heroic character should be able to do at least once per encounter. Now that I have fully expanded this out, I modified it, because it seems more like a skill utility power, instead of an feat.