Saturday, October 2, 2010

Feats of Fun - Week 4

Yes, that is right, FridayFeat over on Twitter just had its 4th week last week (24SEP10), even though last week was my first time posting them here.  This week will have a smaller number of feats because last week was all 3 prior weeks.  I plan to take some time to make sure the feats are a bit better than last week's.  Hopefully they will come closer to balanced and usable by most individuals.

Just as a reminder Adam of http://twitter.com/blindgeekuk fame is posting what FridayFeats he can collect, before Twitter archive loses those, on http://www.leedsdnd.co.uk/.



Strategic Leader

Prerequisites: Hobgoblin

As a minor action you may grant surprise of all enemies to all allies, if you succeed in surprising any of your enemies.

Comments: I like Hobgoblins as generals of goblinoid armies and have always felt they were a little short changed on the way of showing how good they are with tactics.  I feel since this will only be available to hobgoblins and the racial power was a little too little, that this would not be too much.  I considered making it available only Hobgoblin leaders, but that seemed overly restrictive.  Additionally Surprise is only available right before the first turn and the Hobgoblin must have surprise against the enemy to grant it to the others, it doesn't seem overpowered, from what I have experienced.




Early Bloomer

Prerequisites: Human

The bonus power you select as your racial feature gains a +1 attack and +2 damage.

Comments: I wrote this one in a vague kind of way because I want Half-elves to be able to take advantage of it also.



Follow The Leader

Prerequisites: Leader

You attack and hit an enemy, each subsequent ally's attacks gains +1 attack, until an enemy hits with an attack or end of your next turn.

Comments: I really want to give a benefit other than just knocking down the monster faster for the characters to gang up on one creature at a time. I also wanted to reinforce the fact that the leader in general is the one who is suppose to be guiding combat, either because of their their combat knowledge, intuition, god or primal spirit leads them to attack the appropriate target.




Get Back

Skill training required: Acrobatics

Encounter

Action: Immediate Interrupt

Trigger: Ally is hit by an attack

Range: Your Speed

You move to your ally's square and slide the ally 1 square, you take the damage meant for them.

Comments: This just seemed like something a heroic character should be able to do at least once per encounter. Now that I have fully expanded this out, I modified it, because it seems more like a skill utility power, instead of an feat.

1 comment:

  1. MisterArcane said over on Wizard's forums:

    Well.. you might want to grammar check this a bit, to wordings a bit weird on some of them.... Here's what I'd suggest instead:

    Strategic Leader

    Prerequisites: Hobgoblin

    During a surprise round, you may spend a minor action to cause any enemies whom you have surprised to also be surprised by any of your allies within 50 squares.

    Wording confused me on yours.. and I figured it needed a range limit otherwise odd things start happening. The feat is overall kinda weak, but it can be handy for parties that try for that supprise round a lot.

    Early Bloomer

    Prerequisites: Human, Level 11

    The bonus power you select as your racial feature gains a +1 attack and +2 damage for one of it's attacks per round, you must declare which attack gets this bonus before making it.

    OR

    Prerequisites: Human

    The bonus power you select as your racial feature gains a +2 to damage

    +1 to attack is powerful to have on your main attack, especially in heroic when you rely on at-wills more... Either limit it or reduce it's power.

    Follow The Leader

    Prerequisites: Leader

    When you attack and hit a single enemy with an encounter or daily power all allies gain a +1 bonus to attack rolls against that target, until the end of your next turn.

    OR

    When you attack and hit an enemy with an at-will power, the next ally to attack that target gains +1 bonus to their first attack roll.

    Again + to hit is powerful stuff.. be careful giving it out too cheaply.. even so these are still powerful feats and I'm tempted to scale them back more.



    Get Back

    Skill training required: Acrobatics

    Encounter

    Action: Immediate Interrupt

    Trigger: An Ally within range of this power is hit by a Melee or ranged attack.

    Range: Your Speed

    You slide the ally 1 square and move into the square they occupied, you take the damage from the triggering attack.

    Slide before you move so you don't both occupy the same square, fixed the wording a bit to match conventions. I'm tempted to actually replace 'move' with 'shift' so it doesn't provoke OAs... but that depends on what level this utility power is as to if it needs that buff. Oh yeah.. you didn't say what level this utility power is.

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