Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.
You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.
[caption id="attachment_1146" align="alignnone" width="347" caption="Coupled Retaliation"][/caption]
Coupled Retaliation
Prerequisites:Avenging Light
Spend your minor action to be able to repeat this attack as an immediate reaction on another enemy within 5 squares of the primary target when a second enemy hits an ally.
[caption id="attachment_1146" align="alignnone" width="311" caption="Chain Bolts"][/caption]
Chain Bolts
Prerequisites:Divine Bolts
Spend your minor action to allow you to attack a single enemy adjacent to each of the targets.
[caption id="attachment_1146" align="alignnone" width="347" caption="Dizzying Shards"][/caption]
Dizzying Shards
Prerequisites:Grasping Shards
Targets grants combat advantage until the end of your next turn.
[caption id="attachment_1204" align="alignnone" width="340" caption="Hallowed Ground"][/caption]
Hallowed Ground
Prerequisites:Sun Strike
Until the end of your next turn enemies cannot enter the square the target vacated.
[caption id="attachment_1146" align="alignnone" width="300" caption="Vanguard's Knowledge"][/caption]
Vanguard's Knowledge
Prerequisites:Vanguard's Lightning
Targets communicate their strategy resulting in a -2 to attacks until the end of your next turn.
Friday, December 17, 2010
Friday, December 10, 2010
Feats of Fun - Week 13 (Shaman)
Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.
You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.
[caption id="attachment_1146" align="alignnone" width="360" caption="Spirit Imposition"][/caption]
Spirit Imposition
Prerequisites: Defending Strike
Until the end of your next turn an ally adjacent to your Spirit Companion when hit switches places with the Spirit Companion who then takes the damage.
[caption id="attachment_1146" align="alignnone" width="272" caption="Poltergeist"][/caption]
Poltergeist
Prerequisites: Haunting Spirits
Spend your minor action before attacking if you hit the target, it takes a -2 to attacks until the end of your next turn or Save Ends whichever is longer.
[caption id="attachment_1146" align="alignnone" width="280" caption="Death Guardian"][/caption]
Death Guardian
Prerequisites: Protecting Strike
A single ally if reduced to zero hit points or less may use a healing surge as a free action until the end of your next turn.
[caption id="attachment_1146" align="alignnone" width="450" caption="Vexing Stalker"][/caption]
Vexing Stalker
Prerequisites: Stalker's Strike
Spirit Companion can flank the target from any square adjacent to the target.
[caption id="attachment_1146" align="alignnone" width="480" caption="Uatu"][/caption]
Uatu's Fulcrum
Prerequisites: Watcher's Strike
You may act at the beginning 2-initiative-steps earlier and grant no combat advantage or you may add damage 1/teir+2.
[caption id="attachment_1146" align="alignnone" width="479" caption="Elemental Crossover"][/caption]
Elemental Crossover
Prerequisites: Wrath Of Winter
Adjacent squares to the square that the companion leaves and appears in are difficult terrain until the end of your next turn.
You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.
[caption id="attachment_1146" align="alignnone" width="360" caption="Spirit Imposition"][/caption]
Spirit Imposition
Prerequisites: Defending Strike
Until the end of your next turn an ally adjacent to your Spirit Companion when hit switches places with the Spirit Companion who then takes the damage.
[caption id="attachment_1146" align="alignnone" width="272" caption="Poltergeist"][/caption]
Poltergeist
Prerequisites: Haunting Spirits
Spend your minor action before attacking if you hit the target, it takes a -2 to attacks until the end of your next turn or Save Ends whichever is longer.
[caption id="attachment_1146" align="alignnone" width="280" caption="Death Guardian"][/caption]
Death Guardian
Prerequisites: Protecting Strike
A single ally if reduced to zero hit points or less may use a healing surge as a free action until the end of your next turn.
[caption id="attachment_1146" align="alignnone" width="450" caption="Vexing Stalker"][/caption]
Vexing Stalker
Prerequisites: Stalker's Strike
Spirit Companion can flank the target from any square adjacent to the target.
[caption id="attachment_1146" align="alignnone" width="480" caption="Uatu"][/caption]
Uatu's Fulcrum
Prerequisites: Watcher's Strike
You may act at the beginning 2-initiative-steps earlier and grant no combat advantage or you may add damage 1/teir+2.
[caption id="attachment_1146" align="alignnone" width="479" caption="Elemental Crossover"][/caption]
Elemental Crossover
Prerequisites: Wrath Of Winter
Adjacent squares to the square that the companion leaves and appears in are difficult terrain until the end of your next turn.
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