Friday, December 17, 2010

Feats of Fun - Week 14 (Invoker)

Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.

You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.

[caption id="attachment_1146" align="alignnone" width="347" caption="Coupled Retaliation"]Coupled Retaliation[/caption]

Coupled Retaliation
Prerequisites:Avenging Light
Spend your minor action to be able to repeat this attack as an immediate reaction on another enemy within 5 squares of the primary target when a second enemy hits an ally.

[caption id="attachment_1146" align="alignnone" width="311" caption="Chain Bolts"]Chain Bolts[/caption]

Chain Bolts
Prerequisites:Divine Bolts
Spend your minor action to allow you to attack a single enemy adjacent to each of the targets.

[caption id="attachment_1146" align="alignnone" width="347" caption="Dizzying Shards"]Dizzying Shards[/caption]

Dizzying Shards

Prerequisites:Grasping Shards

Targets grants combat advantage until the end of your next turn.

[caption id="attachment_1204" align="alignnone" width="340" caption="Hallowed Ground"]Hallowed Ground[/caption]

Hallowed Ground
Prerequisites:Sun Strike
Until the end of your next turn enemies cannot enter the square the target vacated.

[caption id="attachment_1146" align="alignnone" width="300" caption="Vanguard's Knowledge"]Vanguard's Knowledge[/caption]

Vanguard's Knowledge
Prerequisites:Vanguard's Lightning
Targets communicate their strategy resulting in a -2 to attacks until the end of your next turn.

Friday, December 10, 2010

Feats of Fun - Week 13 (Shaman)

Adam( http://twitter.com/blindgeekuk ), the originator of the FridayFeat idea, has posted the first few weeks of FridayFeats over on http://www.leedsdnd.co.uk/?q=content/friday-feat-twitter which included all those who participated and not just my ideas.

You can find me at http://twitter.com/b_s_lynn & Jeremy at http://twitter.com/WastexGames.

[caption id="attachment_1146" align="alignnone" width="360" caption="Spirit Imposition"]Spirit Imposition[/caption]

Spirit Imposition
Prerequisites: Defending Strike
Until the end of your next turn an ally adjacent to your Spirit Companion when hit switches places with the Spirit Companion who then takes the damage.

[caption id="attachment_1146" align="alignnone" width="272" caption="Poltergeist"]Poltergeist[/caption]

Poltergeist
Prerequisites: Haunting Spirits
Spend your minor action before attacking if you hit the target, it takes a -2 to attacks until the end of your next turn or Save Ends whichever is longer.

[caption id="attachment_1146" align="alignnone" width="280" caption="Death Guardian"]Death Guardian[/caption]

Death Guardian
Prerequisites: Protecting Strike
A single ally if reduced to zero hit points or less may use a healing surge as a free action until the end of your next turn.

[caption id="attachment_1146" align="alignnone" width="450" caption="Vexing Stalker"]Vexing Stalker[/caption]

Vexing Stalker
Prerequisites: Stalker's Strike
Spirit Companion can flank the target from any square adjacent to the target.

[caption id="attachment_1146" align="alignnone" width="480" caption="Uatu"]Uatu's Fulcrum[/caption]

Uatu's Fulcrum
Prerequisites: Watcher's Strike
You may act at the beginning 2-initiative-steps earlier and grant no combat advantage or you may add damage 1/teir+2.

[caption id="attachment_1146" align="alignnone" width="479" caption="Elemental Crossover"]Elemental Crossover[/caption]

Elemental Crossover
Prerequisites: Wrath Of Winter
Adjacent squares to the square that the companion leaves and appears in are difficult terrain until the end of your next turn.