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[caption id="attachment_1146" align="alignnone" width="360" caption="Spirit Imposition"]
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Spirit Imposition
Prerequisites: Defending Strike
Until the end of your next turn an ally adjacent to your Spirit Companion when hit switches places with the Spirit Companion who then takes the damage.
[caption id="attachment_1146" align="alignnone" width="272" caption="Poltergeist"]
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Poltergeist
Prerequisites: Haunting Spirits
Spend your minor action before attacking if you hit the target, it takes a -2 to attacks until the end of your next turn or Save Ends whichever is longer.
[caption id="attachment_1146" align="alignnone" width="280" caption="Death Guardian"]
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Death Guardian
Prerequisites: Protecting Strike
A single ally if reduced to zero hit points or less may use a healing surge as a free action until the end of your next turn.
[caption id="attachment_1146" align="alignnone" width="450" caption="Vexing Stalker"]
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Vexing Stalker
Prerequisites: Stalker's Strike
Spirit Companion can flank the target from any square adjacent to the target.
[caption id="attachment_1146" align="alignnone" width="480" caption="Uatu"]
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Uatu's Fulcrum
Prerequisites: Watcher's Strike
You may act at the beginning 2-initiative-steps earlier and grant no combat advantage or you may add damage 1/teir+2.
[caption id="attachment_1146" align="alignnone" width="479" caption="Elemental Crossover"]
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Elemental Crossover
Prerequisites: Wrath Of Winter
Adjacent squares to the square that the companion leaves and appears in are difficult terrain until the end of your next turn.
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